Digital Media & Learning

Making education more powerful for all students by creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success in school, the workplace, and their community Read our strategy and the current status of our work

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"Rights and Responsibilities Online: A Paradox for Our Times," Remarks by Jonathan F. Fanton at the Institute of Museum and Library Services Webwise Conference

MacArthur President Jonathan Fanton discusses how to keep institutions—schools, museums, libraries—central to the task of providing information people need.

MacArthur Grant to Bolster Public Interest, Advocacy in Digital Copyright

The American Library Association's Office for Information Technology Policy (OITP) announces that its major digital copyright programs and initiatives to strengthen the public access to information, especially in libraries, will be supported by a generous ...

New PETLab Initiative Will Prototype Digital Games for Addressing Social Issues

Parsons The New School for Design, in collaboration with the non-profit organization Games For Change, has announced the launch of PETLab, the first public-interest game design and research laboratory for interactive media.

Pathbreaking Series on Digital Media and Learning Released

The MIT Press today announced the publication of a new series on digital media and learning supported by MacArthur.

Remarks by Jonathan Fanton at the Announcement of MacArthur Series on Digital Media and Learning

MacArthur President Jonathan Fanton reviews new research on digital media and learning.
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Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life.
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How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves.
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Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic.
Digital Media, Youth, and Credibility thumbnail

Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive.
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Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others?
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