Making education more powerful for all students by creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success in school, the workplace, and their community.
Read our strategy and the current status of our work
The American Library Association's Office for Information Technology Policy (OITP) announces that its major digital copyright programs and initiatives to strengthen the public access to information, especially in libraries, will be supported by a generous ... Read More
Parsons The New School for Design, in collaboration with the non-profit organization Games For Change, has announced the launch of PETLab, the first public-interest game design and research laboratory for interactive media. Read More
Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. Read More
It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. Read More