Reports on Digital Media & Learning
Published by the MIT Press, these reports present findings from research on how young people learn, play, socialize and participate in civic life.View Reports
October 31, 2010 - Publication
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning
July 31, 2010 - Publication
How well do children navigate the ocean of information that is available online? The enormous variety of Web-based resources represents both opportunities and challenges for Internet-savvy kids.
January 31, 2010 - Publication
Over the past two decades, the way we learn has changed dramatically. We have new sources of information and new ways to exchange and to interact with information
November 30, 2009 - Publication
In New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward, noted scholar James Paul Gee discusses the evolution of digital media and learning.
October 31, 2009 - Publication
Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging.
October 15, 2009 - Publication
Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young ...
September 30, 2009 - Publication
Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children’s natural affinity for computers, the ease with which they click in and out of digital worlds.
June 20, 2009 - Publication
This report summarizes the results of an ambitious three-year ethnographic study into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces.