Ethical Fault Lines

Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. Young People, Ethics, and the New Digital Media, part of the GoodPlay Project undertaken by researchers at Harvard Graduate School of Education’s Project Zero, investigates the ethical fault lines of such digital pursuits. Written by Carrie James.