New Learning Lab Will Research, Develop Games to Engage Students, Measure Learning
June 28, 2012 | Grantee News | Digital Media & Learning

A new learning lab will research and develop compelling video games that engage students in innovative ways and provide data on students' comprehension of the core skills deemed critical by states for college and the 21st century workplace. Announced today at the Aspen Ideas Festival, the Games, Learning and Assessment Lab (GLASS Lab), is a project of the Institute of Play, a non-profit video game, learning and research organization, with support from MacArthur, the Bill & Melinda Gates Foundation, Electronic Arts, and the Entertainment Software Association.

GLASS Lab is uniquely positioned to integrate state-led content standards and measure student learning by modifying popular video game titles and creating original video games. Once products are complete, they will be made available to middle and high school students, school districts and families at little or no cost. GLASS Lab is based on the understanding that video games and simulations can validate student learning and provide feedback for teachers and parents on students' progress toward established learning goals. Unlike traditional measurement tools, video games are by nature designed to measure progress since learning is happening, and is captured, in the gaming experience itself. Read the press release.

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