What We're Learning

We are committed to sharing the results of our grantmaking and the lessons we learn as we carry out our work. We believe it is important to evaluate and reflect regularly, study the findings of research and reports generated with our support, and communicate the results with those in the field and with the public.Read more about our learning philosophy

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2008 WOLA Report Shows Anti-Drug Fumigation in Colombia Failing

Intensive aerial herbicide spraying of coca crops in Colombia has backfired badly, contributing to the spread of coca cultivation and cocaine production to new areas of the country and threatening human health and the environment, according to a new report. More

Report on Implementation of The Learning Partnership

In 2002 the John D. and Catherine T. MacArthur Foundation launched a national initiative to improve education for urban youth through a strategy of district system reform. More

Public Willing to Pay More for Rehabilitation of Juvenile Offenders

Polling data released today by the Center for Children’s Law and Policy (CCLP) show that more than 70 percent of the general public agree that incarcerating youthful offenders without rehabilitation is the same as giving up on them. More

Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. More

How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. More

Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. More

Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. More

Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others?  More

Games as a Tool For Learning

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. More