Making education more powerful for all students by creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success in school, the workplace, and their community.
Read our strategy and the current status of our work
Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. Read More
It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. Read More
In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from ... Read More
A total of 1,010 applications were received for fewer than 30 awards in a $2 million digital media and learning competition sponsored by the MacArthur Foundation and managed by HASTAC. The competition aims to identify ... Read More