Digital Media & Learning Research

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How Kids Live and Learn with New Media thumbnail

How Kids Live and Learn with New Media

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Read More
The Ethical Fault Lines of New Digital Media thumbnail

The Ethical Fault Lines of New Digital Media

Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young ... Read More
How Computers Became Linked to Children, Learning, and Play thumbnail

How Computers Became Linked to Children, Learning, and Play

Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children’s natural affinity for computers, the ease with which they click in and out of digital worlds. Read More
Video Games and the Civic Involvement of Youth thumbnail

Video Games and the Civic Involvement of Youth

The Civic Potential of Video Games, written by Joseph Kahne, Ellen Middaugh and Chris Evans, focuses on the civic aspects of video game play among youth. Read More
Living and Learning with New Media thumbnail

Living and Learning with New Media

This report summarizes the results of an ambitious three-year ethnographic study into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. Read More
New Competencies, Skills Required for Participatory Culture thumbnail

New Competencies, Skills Required for Participatory Culture

Many teens today who use the Internet are actively involved in participatory cultures—joining online communities, producing creative work in new forms, working in teams to complete tasks and develop new knowledge, and shaping the flow ... Read More
Digital Youth, Innovation, and the Unexpected thumbnail

Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. Read More
How Digital Media Can Engage Youth thumbnail

How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. Read More
Race and Ethnicity in the Digital Media Landscape thumbnail

Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. Read More
Digital Media, Youth, and Credibility thumbnail

Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. Read More
Digital Media Use and Identity thumbnail

Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? Read More
Games as a Tool For Learning thumbnail

Games as a Tool For Learning

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from ... Read More