Digital Media & Learning Research

Foundation-funded research is contributing to a growing body of evidence about how young people learn today especially with digital media

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New Competencies, Skills Required for Participatory Culture thumbnail

New Competencies, Skills Required for Participatory Culture

Many teens today who use the Internet are actively involved in participatory cultures—joining online communities, producing creative work in new forms, working in teams to complete tasks and develop new knowledge, and shaping the flow ... Read More
Digital Youth, Innovation, and the Unexpected thumbnail

Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. Read More
How Digital Media Can Engage Youth thumbnail

How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. Read More
Race and Ethnicity in the Digital Media Landscape thumbnail

Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. Read More
Digital Media, Youth, and Credibility thumbnail

Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. Read More
Digital Media Use and Identity thumbnail

Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? Read More
Games as a Tool For Learning thumbnail

Games as a Tool For Learning

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from ... Read More