What We're Learning

We are committed to sharing the results of our grantmaking and the lessons we learn as we carry out our work. We believe it is important to evaluate and reflect regularly, study the findings of research and reports generated with our support, and communicate the results with those in the field and with the public.Read more about our learning philosophy

Now Showing Type: Research and Results

Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. More

How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. More

Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. More

Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. More

Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others?  More

Games as a Tool For Learning

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. More