What We're Learning

We are committed to sharing the results of our grantmaking and the lessons we learn as we carry out our work. We believe it is important to evaluate and reflect regularly, study the findings of research and reports generated with our support, and communicate the results with those in the field and with the public.Read more about our learning philosophy

Now Showing Type: Research and Results

Report Helps Prompt Banks to Modify Overdraft Fees

The Center for Responsible Lending, a MacArthur grantee, released a report on the overdraft fees collected by banks and credit unions, which helped prompt fee modification by some of the nation's biggest banks. More

The Ethical Fault Lines of New Digital Media

Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. More

How Computers Became Linked to Children, Learning, and Play

Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children’s natural affinity for computers, the ease with which they click in and out of digital worlds. More

Migration Policy Institute, BBC Collaborate

BBC World Service commissioned MacArthur grantee the Migration Policy Institute to study the effects of the global recession on migration to help inform a month-long series. More

Aging in America in the Twenty-first Century: Demographic Forecasts from the MacArthur Foundation Research Network on an Aging Society

Network research finding that by 2050 Americans may live 3.1 to 7.9 years longer than official government projections, resulting in sharply higher costs for government programs that serve older citizens. More

Video Games and the Civic Involvement of Youth

The Civic Potential of Video Games, written by Joseph Kahne, Ellen Middaugh and Chris Evans, focuses on the civic aspects of video game play among youth. More

The Future of Learning Institutions in a Digital Age

The single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas. More

Living and Learning with New Media

This report summarizes the results of an ambitious three-year ethnographic study into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. More

New Competencies, Skills Required for Participatory Culture

Many teens today who use the Internet are actively involved in participatory cultures—joining online communities, producing creative work in new forms, working in teams to complete tasks and develop new knowledge, and shaping the flow of media. More

Study Underscores Importance of Web 2.0 for Learning

A study by the Consortium for School Networking (CoSN) found the actual use of Web 2.0 to improve the learning environment in U.S. schools is quite limited.  More