Youth

News in “Youth”

Page 29 of 39. Return to the Youth topic tag page 

$2 Million Competition Seeks Ideas to Transform Learning

As President Obama called for new efforts to reimagine and improve education in science and math, MacArthur announced a $2 million open competition for ideas to transform learning using digital media. Read More

President Obama Launches National Lab Day Partnership

President Obama announced the launch of a new initiative, National Lab Day, to reinvigorate science and math education in the nation’s schools and learning centers. Read More

The Young & the Reckless

The Supreme Court should ban life sentences for juvenile offenders, according to Laurence Steinberg, Director of the MacArthur Research Network on Adolescent Development & Juvenile Justice, and network member Elizabeth Scott. Read More
Thumbnail for How Kids Live and Learn with New Media

How Kids Live and Learn with New Media

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Read More

New Center at UC Irvine to Seed Research and Collaboration on Digital Media & Learning

A newly-created Digital Media and Learning Research Hub located at the University of California-Irvine will provide an international center to nurture exploration of and build evidence around the impact of digital media on young people's ... Read More

Design Challenge to Expand Possibities for Learning Online

The Mozilla Foundation today launched the Jetpack for Learning Design Challenge to create Mozilla Firefox add-ons to unlock new possibilities for learning online. Read More
Thumbnail for The Ethical Fault Lines of New Digital Media

The Ethical Fault Lines of New Digital Media

Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young ... Read More

Chicago Public Library Offer Teens a Digital Media Space

Mayor Richard M. Daley joined the Chicago Public Library at the opening of YOUmedia, an innovative new 21st Century learning space for high school students. Read More

Overcoming Organizational and Policy Barriers to Effective Use of Web 2.0 in Schools

The Consortium for School Networking (CoSN) today announced that it received a renewal grant from the MacArthur Foundation, as part of the Foundation’s digital media and learning initiative, Read More
Thumbnail for How Computers Became Linked to Children, Learning, and Play

How Computers Became Linked to Children, Learning, and Play

Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children’s natural affinity for computers, the ease with which they click in and out of digital worlds. Read More

Digital Media Are Changing How Young People Learn — Education Experts Urge New Policy Considerations

Digital media are changing the way young people learn, play, socialize and participate in civic life, and these changes have important policy implications, according to a panel of experts participating in a Capitol Hill briefing today ... Read More

Chicago 2016 and World Sport Chicago Announce Youth Scholarship Program

Chicago 2016 and World Sport Chicago announced the launch of World Sport Chicago Scholars, created to help Chicago youth prepare for and succeed in college. Read More

New Digital Library Space Opened for Teens in Chicago

YouMedia, a new digital library space for teens, opened this month at the Chicago Public Library. Supported by MacArthur, the new space is designed to engage young adults with library resources and connect them to Chicago ... Read More
Thumbnail for Video Games and the Civic Involvement of Youth

Video Games and the Civic Involvement of Youth

The Civic Potential of Video Games, written by Joseph Kahne, Ellen Middaugh and Chris Evans, focuses on the civic aspects of video game play among youth. Read More