Technology

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Consortium on the Biology of Parasitic Diseases and the Biology of Parasite Vectors

To fight parasitic diseases like malaria, the Foundation supported the science underlying prevention by applying the tools of molecular biology and genetics. Read More

New PETLab Initiative Will Prototype Digital Games for Addressing Social Issues

Parsons The New School for Design, in collaboration with the non-profit organization Games For Change, has announced the launch of PETLab, the first public-interest game design and research laboratory for interactive media. Read More

Pathbreaking Series on Digital Media and Learning Released

The MIT Press today announced the publication of a new series on digital media and learning supported by MacArthur. Read More
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Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. Read More
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How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. Read More
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Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. Read More
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Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. Read More
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Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? Read More
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Games as a Tool For Learning

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from ... Read More

Advancing Field of Internet Studies

Harvard University's Berkman Center for Internet and Society announced today in a press release a $4 million grant from MacArthur for its endowment campaign. The Berkman Center work on projects that span a broad range ... Read More

Remarks by Julia Stasch at the Digital Media and Learning Forum

MacArthur Vice President of U.S. Programs Julia Stasch discusses the Foundation's interest in learning how youth learn and interact in virtual worlds like Second Life. Read More

Digital Media and Learning Competition Attracts Over 1,000 Applications

A total of 1,010 applications were received for fewer than 30 awards in a $2 million digital media and learning competition sponsored by the MacArthur Foundation and managed by HASTAC. The competition aims to identify ... Read More

MacArthur Announces $2 Million New Digital Media and Learning Competition

The John D. and Catherine T. MacArthur Foundation announced today a public competition that will award $2 million in funding to emerging leaders, communicators, and innovators shaping the field of digital media and learning. Read More

Virtual World Residents to Gather in Chicago

The Second Life Community Convention on August 24-26 will feature a series of events examining the increasing presence of social justice organizations with support from MacArthur. Read More