Technology

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Digital Media Are Changing How Young People Learn — Education Experts Urge New Policy Considerations

Digital media are changing the way young people learn, play, socialize and participate in civic life, and these changes have important policy implications, according to a panel of experts participating in a Capitol Hill briefing today ... Read More

Building an Encyclopedia of Life

Now two years old, the Encyclopedia of Life (EOL), an ambitious effort to create a web page for every known living species, offers public access to more than 150,000 species pages with expert-verified information. Read More

New Digital Library Space Opened for Teens in Chicago

YouMedia, a new digital library space for teens, opened this month at the Chicago Public Library. Supported by MacArthur, the new space is designed to engage young adults with library resources and connect them to Chicago ... Read More
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Video Games and the Civic Involvement of Youth

The Civic Potential of Video Games, written by Joseph Kahne, Ellen Middaugh and Chris Evans, focuses on the civic aspects of video game play among youth. Read More
Thumbnail for The Future of Learning Institutions in a Digital Age

The Future of Learning Institutions in a Digital Age

The single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas. Read More
Thumbnail for Living and Learning with New Media

Living and Learning with New Media

This report summarizes the results of an ambitious three-year ethnographic study into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. Read More
Thumbnail for New Competencies, Skills Required for Participatory Culture

New Competencies, Skills Required for Participatory Culture

Many teens today who use the Internet are actively involved in participatory cultures—joining online communities, producing creative work in new forms, working in teams to complete tasks and develop new knowledge, and shaping the flow ... Read More

Edutopia Announces the Digital Generation Project

Edutopia's Digital Generation Project is the culmination of a yearlong investigation into the media-rich, networked lives of today's digital generation. Read More

MacArthur Island Opens in Virtual World of Second Life

MacArthur Island opened in the virtual world of Second Life. The island is a new laboratory for MacArthur’s two-year exploration of virtual worlds. Read More