Digital Media & Learning

MacArthur is exploring how digital media are changing the way young people learn, play, socialize, and participate in civic life. The goal is to make education more powerful for all students by creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success in school, the workplace, and their community. Read our strategy

What's New

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MacArthur Grant to Bolster Public Interest, Advocacy in Digital Copyright

The American Library Association's Office for Information Technology Policy (OITP) announces that its major digital copyright programs and initiatives to strengthen the public access to information, especially in libraries, will be supported by a generous ... Read More

New PETLab Initiative Will Prototype Digital Games for Addressing Social Issues

Parsons The New School for Design, in collaboration with the non-profit organization Games For Change, has announced the launch of PETLab, the first public-interest game design and research laboratory for interactive media. Read More

Pathbreaking Series on Digital Media and Learning Released

The MIT Press today announced the publication of a new series on digital media and learning supported by MacArthur. Read More

Remarks by Jonathan Fanton at the Announcement of MacArthur Series on Digital Media and Learning

MacArthur President Jonathan Fanton reviews new research on digital media and learning. Read More
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Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. Read More
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How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. Read More
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Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. Read More
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Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. Read More
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Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? Read More
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Games as a Tool For Learning

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from ... Read More

From ConnectedLearning.tv

Connected Curriculum: Promoting Interest-Powered Learning
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Connected Parents: Encouraging Peer-Supported Learning
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Staff

Portrait of Valerie Chang

Valerie Chang

Interim Managing Director, U.S. Programs
Portrait of Constance M. Yowell

Constance M. Yowell

Director of Education
Portrait of Jennifer Humke

Jennifer Humke

Program Officer, Digital Media & Learning
Portrait of Tawa Mitchell

Tawa Mitchell

Program Officer, Digital Media & Learning
Portrait of Karen S. Hott

Karen S. Hott

Senior Executive Secretary
Portrait of Julie W. Squire

Julie W. Squire

Program Administrator