Digital Media & Learning

Making education more powerful for all students by creating more opportunities for more youth to engage in learning that is relevant to their lives and prepares them for success in school, the workplace, and their community. Read our strategy

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"Using Video Games as Bait to Hook Readers"

From The New York Times
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"Illinois Foreclosures Up 24 Percent in October"

From the Medill Reports
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"Report on Youth and New Media Pokes at Educational Institutions"

From The Chronicle of Higher Education
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Study Shows Time Spent Online Important for Teen Development

The MacArthur-supported study shows that America’s youth are developing important social and technical skills online, often in ways adults do not understand or value. Read More
Mizuko Ito on Why Time Spent Online Is Important for Teen Development thumbnail

Mizuko Ito on Why Time Spent Online Is Important for Teen Development

"It might surprise parents to learn that it is not a waste of time for their teens to hang out online," says Mizuko Ito, University of California, Irvine researcher and the lead author of the most ... Watch

From ConnectedLearning.tv

Replay: An Intro to 'Teaching the Web' and 'Web Literacy' - Jan. 15, 2015
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Replay: Video Games as the New 21st-Century Literacy - Sept. 11, 2014
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Replay: KQED "Do Now" - Youth Discussing Real Issues in Realtime - June 12, 2014
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Staff

Portrait of Valerie Chang

Valerie Chang

Interim Managing Director, U.S. Programs
Portrait of Constance M. Yowell

Constance M. Yowell

Director of Education
Portrait of Jennifer Humke

Jennifer Humke

Program Officer
Portrait of Tawa Mitchell

Tawa Mitchell

Program Officer
Portrait of Karen S. Hott

Karen S. Hott

Senior Executive Secretary
Portrait of Julie W. Squire

Julie W. Squire

Program Administrator

Media Contact

Portrait of Sean Harder

Sean Harder

Communications Officer