News in “Digital Media & Learning Research”

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Video Games and the Civic Involvement of Youth

The Civic Potential of Video Games, written by Joseph Kahne, Ellen Middaugh and Chris Evans, focuses on the civic aspects of video game play among youth. Read More
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Living and Learning with New Media

This report summarizes the results of an ambitious three-year ethnographic study into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. Read More
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New Competencies, Skills Required for Participatory Culture

Many teens today who use the Internet are actively involved in participatory cultures—joining online communities, producing creative work in new forms, working in teams to complete tasks and develop new knowledge, and shaping the flow ... Read More
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Digital Youth, Innovation, and the Unexpected

Young people’s use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. Read More
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How Digital Media Can Engage Youth

Young people today have grown up living substantial portions of their lives online, seeking entertainment, social relationships, and a place to express themselves. Read More
Thumbnail for Race and Ethnicity in the Digital Media Landscape

Race and Ethnicity in the Digital Media Landscape

It may have been true once that "Nobody knows you're a dog on the Internet," and that on the Internet there is no race, gender, or infirmity, but today, this notion seems quaintly idealistic. Read More
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Digital Media, Youth, and Credibility

Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. Read More
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Digital Media Use and Identity

As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? Read More
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Games as a Tool For Learning

In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various elements, from ... Read More