News in “Digital Media & Learning Research”

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Thumbnail for Examining Curriculum in the Digital Age

Examining Curriculum in the Digital Age

Although ideas about digital media and learning have become an important area for educational research, little attention has been given to the practical and conceptual implications for the school curriculum. Read More
Thumbnail for Using Video Games to Measure, Support Learning

Using Video Games to Measure, Support Learning

To succeed in today’s interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Read More
Thumbnail for Measuring How Well We’re Preparing Students

Measuring How Well We’re Preparing Students

If a fundamental goal of education is to prepare students to act independently in the world, an ideal educational assessment would measure how well we are preparing students to do so. Read More
Thumbnail for Interdisciplinary Researchers Propose New Framework for Learning

Interdisciplinary Researchers Propose New Framework for Learning

Inequities in skills attainment, achievement gaps among ethnicities, and a disconnect between classroom learning and the everyday lives and interests of young people are troubling trends that signify the need for a new framework of learning. Read More
Thumbnail for Examining Out-of-School Educational Experiences

Examining Out-of-School Educational Experiences

Schools do not define education, and they are not the only institutions in which learning takes place. Read More
Thumbnail for Study Finds Young People Using New Media for Participatory Politics

Study Finds Young People Using New Media for Participatory Politics

Substantial numbers of young people across racial and ethnic groups are engaging in “participatory politics” Read More
Thumbnail for How Digital Media Supports Extracurricular Learning

How Digital Media Supports Extracurricular Learning

Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Read More
Thumbnail for The Promise of Game Design in Curriculum and Learning

The Promise of Game Design in Curriculum and Learning

Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning Read More
Thumbnail for How Kids Seek and Gauge Reliability of Online Information

How Kids Seek and Gauge Reliability of Online Information

How well do children navigate the ocean of information that is available online? The enormous variety of Web-based resources represents both opportunities and challenges for Internet-savvy kids. Read More
Thumbnail for What Peer Participation Can Teach Government

What Peer Participation Can Teach Government

Firefox, a free Web browser developed by the Mozilla Foundation, is used by an estimated 270 million people worldwide. Read More
Thumbnail for Rethinking Traditional Learning Institutions in the Digital Age

Rethinking Traditional Learning Institutions in the Digital Age

Over the past two decades, the way we learn has changed dramatically. We have new sources of information and new ways to exchange and to interact with information Read More
Thumbnail for Taking Digital Media and Learning to the Next Step

Taking Digital Media and Learning to the Next Step

In New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward, noted scholar James Paul Gee discusses the evolution of digital media and learning. Read More
Thumbnail for How Kids Live and Learn with New Media

How Kids Live and Learn with New Media

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Read More
Thumbnail for The Ethical Fault Lines of New Digital Media

The Ethical Fault Lines of New Digital Media

Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young ... Read More