Digital Media & Learning Research

Foundation-funded research is contributing to a growing body of evidence about how young people learn today especially with digital media

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Examining Curriculum in the Digital Age thumbnail

Examining Curriculum in the Digital Age

Although ideas about digital media and learning have become an important area for educational research, little attention has been given to the practical and conceptual implications for the school curriculum. Read More
Using Video Games to Measure, Support Learning thumbnail

Using Video Games to Measure, Support Learning

To succeed in today’s interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Read More
Measuring How Well We’re Preparing Students thumbnail

Measuring How Well We’re Preparing Students

If a fundamental goal of education is to prepare students to act independently in the world, an ideal educational assessment would measure how well we are preparing students to do so. Read More
Interdisciplinary Researchers Propose New Framework for Learning thumbnail

Interdisciplinary Researchers Propose New Framework for Learning

Inequities in skills attainment, achievement gaps among ethnicities, and a disconnect between classroom learning and the everyday lives and interests of young people are troubling trends that signify the need for a new framework of learning. Read More
Examining Out-of-School Educational Experiences thumbnail

Examining Out-of-School Educational Experiences

Schools do not define education, and they are not the only institutions in which learning takes place. Read More
Study Finds Young People Using New Media for Participatory Politics thumbnail

Study Finds Young People Using New Media for Participatory Politics

Substantial numbers of young people across racial and ethnic groups are engaging in “participatory politics” Read More
How Digital Media Supports Extracurricular Learning thumbnail

How Digital Media Supports Extracurricular Learning

Digital media and technology have become culturally and economically powerful parts of contemporary middle-class American childhoods. Read More
The Promise of Game Design in Curriculum and Learning thumbnail

The Promise of Game Design in Curriculum and Learning

Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning Read More
How Kids Seek and Gauge Reliability of Online Information thumbnail

How Kids Seek and Gauge Reliability of Online Information

How well do children navigate the ocean of information that is available online? The enormous variety of Web-based resources represents both opportunities and challenges for Internet-savvy kids. Read More
What Peer Participation Can Teach Government thumbnail

What Peer Participation Can Teach Government

Firefox, a free Web browser developed by the Mozilla Foundation, is used by an estimated 270 million people worldwide. Read More