Video Games

To succeed in today’s interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these 21st Century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment: Measuring and Supporting Learning in Video Games, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games.